
Importamos la función randint de la librería random.
Creamos una lista llamada t con las diferentes opciones (Rock, Paper, Scissors)
Creamos una variable para almacenar la jugada el ordenador (computer) y la del jugador (player).
A player le asignamos un valor aleatorio de la lista y a player le damos el valor ‘False‘.
from random import randint
#create a list of play options
t = ["Rock", "Paper", "Scissors"]
#assign a random play to the computer
computer = t[randint(0,2)]
#set player to False
player = False
Bucle: todos los juegos tienen un bucle que se mantiene mientras dura la partida. en este juego la partida no termina nunca.
while player == False:
#set player to True
player = input("Rock, Paper, Scissors?")
Lógica del juego
while player == False:
#set player to True
player = input("Rock, Paper, Scissors?")
if player == computer:
print("Tie!")
elif player == "Rock":
if computer == "Paper":
print("You lose!", computer, "covers", player)
else:
print("You win!", player, "smashes", computer)
elif player == "Paper":
if computer == "Scissors":
print("You lose!", computer, "cut", player)
else:
print("You win!", player, "covers", computer)
elif player == "Scissors":
if computer == "Rock":
print("You lose...", computer, "smashes", player)
else:
print("You win!", player, "cut", computer)
else:
print("That's not a valid play. Check your spelling!")
#player was set to True, but we want it to be False so the loop continues
player = False
computer = t[randint(0,2)]
Código completo
from random import randint
#create a list of play options
t = ["Rock", "Paper", "Scissors"]
#assign a random play to the computer
computer = t[randint(0,2)]
#set player to False
player = False
while player == False:
#set player to True
player = input("Rock, Paper, Scissors?")
if player == computer:
print("Tie!")
elif player == "Rock":
if computer == "Paper":
print("You lose!", computer, "covers", player)
else:
print("You win!", player, "smashes", computer)
elif player == "Paper":
if computer == "Scissors":
print("You lose!", computer, "cut", player)
else:
print("You win!", player, "covers", computer)
elif player == "Scissors":
if computer == "Rock":
print("You lose...", computer, "smashes", player)
else:
print("You win!", player, "cut", computer)
else:
print("That's not a valid play. Check your spelling!")
#player was set to True, but we want it to be False so the loop continues
player = False
computer = t[randint(0,2)]